News and devlog
Patch notes and updates
Every update to the hold, explained in plain words.
Latest
v0.3.5: Hearth & Hold
Dwarven touches all over the hold, heroes who tell their stories at the campfire, a music shuffle that leans toward each biome's songs, rooms that grow, a smoother first hour, a clearer Ascension screen and better support for AMD handhelds.
Read the postThe Road to 1.0
Where Mudheim is headed: one more Early Access update this week, then 1.0 on December 9 with a fresh start and a thank-you for Early Access players.
v0.3.0: Beards & Bedrock
The story's ending at Depth 40, a short opening scene, dig records, a livelier cave, the Hold Ledger, clearer Warden fights, a new Skill Tree and a growing beard for Pip.
v0.2.9: Many Tongues
Polish, Turkish, Latin American Spanish and Ukrainian: the whole game is translated, now in 15 languages. Plus a cleaner Spain Spanish.
v0.2.8: Straight Answers
Russian and Brazilian Portuguese, a small-screen pass, a longer climb to Depth 20, exploit fixes, safer saves, and a game that says exactly what it does.
v0.2.7: Wardens and Kings
Depth 20 is now Act one, Wardens get a proper entrance and a boss bar, the hold changes as you dig, and the lost Kings come home.
v0.2.6: Clearer Screens & Smoother Saves
Big numbers keep their letters, no text under 14 px, autosave without the hitch, more from Colorblind Mode, and Steam progress bars.
v0.2.5: Dwarven Heroes & Kings
Twelve named dwarves join your hold in the new Hall of Heroes, four old Kings wait under the Wardens, plus ten hard achievements and a Minimal UI.
v0.2.3: The Ancestral Engine & the Runic Warblade
The Ancestral Engine starts New Digs for you, the Runic Warblade lets you strike raiders yourself, the Trade Post gets nation upkeep, and new shelves show off your collection.
v0.2.2: Living Veins
A new ore vein for every biome past Depth 20, Blessings that follow x1 / x10 / Max, a cleaner New Dig screen, an Ascension that keeps part of your climb, and a round of fixes.
v0.2.1: Auto-mine and a Cleaner Screen
Auto-mine, Blessings past their max level, fewer and bigger buttons, less text on screen, a new pickaxe sound and fixes for wrong info.
v0.2.0: The Endgame Update
Endless Depths past depth 20 with four biomes and Warden bosses, five earned automation helpers, Dig Omens, a fully redrawn hold, a big balance pass and 100+ fixes.
Roadmap Update: What's Next for Mudheim
A look at what's coming: progressive automation unlocks, Dwarven Heroes, interactive raids, Trade Post overhaul, small-screen support, and more.
Patch v0.1.8: Balance Tuning & QoL
Tiered depth bonuses, artifact soft cap, cave-in warnings, automation pause toggle, help buttons on 4 panels, and late-game event reward scaling.
Patch v0.1.7: Expedition Overhaul, Per-Slot Auto Deploy, Worker Reserve & Bug Fixes
Per-slot auto deploy, manual worker reserve, troll timeout, rune shard fixes, expedition tooltips, and prestige reset bug fixes.
Patch v0.1.6: Persistent Offline Workers, Auto-Redeploy & 28 Bug Fixes
Full-rate offline production, auto-redeploy expeditions, room reordering, trade cooldown timers, welcome-back rework, and 28 bug fixes from an audit.
Hotfix v0.1.51: Tutorial Rework, Bug Fixes
Broken tutorial arrows replaced with gold pulse highlights. Hint navigation added, clutter moved to Settings, Lithodore capped, and 8 bugs fixed.
Patch v0.1.5: Automation Profiles, Expedition Danger & Linux Fix
Automation profiles, purchase priority, expedition worker death, knowledge base, feature unlock popups, guided tutorial and a Linux Unicode fix.
Patch v0.1.4: Balance, Variations & Polish
Ancestral Knowledge soft cap, converter exploit fix, mercenary rebalance, dwarf & warrior visual variations, and UI polish.
Hotfix v0.1.2 & v0.1.3: Crits, Crown Fixes & Balance
Two rapid hotfixes: critical hits now grant bonus ore, crown forge crashes fixed, Ancestral Knowledge exploit patched, and crit visuals overhauled.
Hotfix v0.1.1: Bug Fixes & Steam Achievements
First post-launch hotfix: depth bonus display, Deep Knowledge blessing, Mining Expertise after prestige, hire cost display, and Steam achievements enabled.
Alpha Patch 7: Forge the Crown
The first D20 victory now triggers a three-phase forging mini-game. Permanent crown pedestal, prestige music fix, dig preview and campfire behaviour.
Alpha Patch 6: Prestige Reward Scaling, Auto-Upgrades & Dev Update
Rewards now scale with prestige and ascension, auto-upgrade automations, an overhauled victory screen, quest rebalance and Lithodore scaling.
Alpha Patch 5: Tutorial Hints, Runestone Balance & Critical Fixes
11 new tutorial hints for first-encounter systems, an expedition prestige exploit fixed, hiring discount cap UX, and a runestone slot relic fix.
Alpha Patch 4: Dwarven Tavern, Room Alerts & Dwarf Graveyard
New Dwarven Tavern room at depth 4, flashing alerts when rooms unlock, and a permanent graveyard honoring dwarves lost to dragon raids.
Alpha Patch 3: Major Rebalance, Original Soundtrack & Prestige Polish
Complete depth scaling rebalance, 17-track original soundtrack, prestige UI overhaul, tutorial hints, and dozens of quality-of-life fixes.
Steam Store is Live: Achievements, Localization & More
The Steam store page is fully configured with 32 achievements, 13 languages, cloud saves, and our first build is uploaded. We're on track for March 11.
Alpha Patch 2: Settings Overhaul, Remappable Keybinds & More
Remappable keybindings, tabbed settings UI, auto-save control, save slot renaming and delete safety. Plus dragon raids and ore vein visuals.
Mudheim: Early Access Coming March 11th
Mudheim launches into Steam Early Access on March 11th, 2026. Here's what to expect on day one and how you can help shape the game.
