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Mudheim

A cozy dwarven mining incremental game for Windows, by CampbellSoft Studios, a small studio.

Fact sheet

Numbers checked against the current build on October 29, 2026.

Developer
CampbellSoft Studios
Early Access
March 11, 2026
Version 1.0
Planned for December 9, 2026
Platform
Windows, on Steam
Genre
Incremental, idle, management
Players
Single-player
Languages
15: English, French, German, Italian, Spanish, Latin American Spanish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Brazilian Portuguese, Polish, Turkish, Ukrainian (interface and subtitles)
Steam features
Achievements (71, 4 of them hidden), Steam Cloud, Family Sharing
Engine
Godot 4.6
Store page
store.steampowered.com/app/4430290

Description

Short

Dig a cozy dwarven hold into the deep. Hire miners, build 13 rooms, earn helpers that run the mine for you, then start a New Dig with an omen and dig deeper. Past depth 20 the tunnels never end: four biomes, four Wardens, and plenty of shiny things to get mud on.

Long

A dwarven mining incremental. Build your hold and dig deeper every run.

Mudheim is an incremental mining game. You start with one ore vein and a pickaxe. Click the vein, hire Dwarf Miners, and build rooms around the cave. Soon the carts are rolling, the tavern is full, and your dwarves are asking where the next tunnel goes.

The Foreman, the Overseer, the Quartermaster, the Smeltmaster and more sign on as you progress. Each one takes a chore off your hands, and you can switch them on or off, save profiles, or pause them all.

Every descent costs more and pays more. Cave-ins block the way, and trolls and a dragon come raiding. Your Runic Warriors handle them.

Start a New Dig to earn Ancestral Knowledge and spend it on permanent blessings. Before each dig the elders read the stones.

Act one ends at depth 20 with a crown to forge, and the story reaches its ending at depth 40. The tunnels keep going: the Emberdeep, the Drowned Halls, the Crystal Choir and the Hollow Dark, each with its own rule twist and its own Warden to beat.

Mudheim is made by CampbellSoft Studios, a small studio.

Key features

  • 13 rooms to build and staff, from the Surveyor's Office and Lumber Mill to the Runic Barracks, Trade Post, Beast Den and Dark Forge
  • Helpers you earn (the Foreman, the Overseer, the Quartermaster, the Smeltmaster and more), each taking a chore off your hands
  • Offline progress at the full rate, with a Welcome Back report
  • Trolls and a dragon come raiding; your Runic Warriors fight back
  • Act one ends at depth 20 and the story at depth 40; past depth 20 are four endless biomes (the Emberdeep, the Drowned Halls, the Crystal Choir, the Hollow Dark), each with a rule twist and a Warden
  • New Dig with 14 omens, 5 challenges with Bronze, Silver and Gold medals, and Ascension
  • The Forge (artifacts, gems, mythic upgrades), 17 relics, runestones and a 24-node skill tree
  • 8 expedition destinations and 10 trade nations
  • 71 Steam achievements, 4 of them hidden
  • 15 languages, Colorblind palettes, Reduce motion option, Rebindable keys, UI scaling, Scientific notation, Steam Cloud saves, 3 save slots, export and import, In-game music player

Trailer

Real in-game captures from the current build (English, HUD on), 1920 x 1080 JPG.

  • A busy hold at depth 18: sixty miners around the glowing ore vein, every room staffed, mine carts and trade embassies.

    A busy hold at depth 18: sixty miners around the glowing ore vein, every room staffed, mine carts and trade embassies.

    Download: 1080p JPG of screenshot 01 (751 KB)

  • The hold at depth 18 with a dwarf by the campfire thinking out loud: "Has seen every tunnel twice. Liked most of them better the first time."

    The hold at depth 18 with a dwarf by the campfire thinking out loud: "Has seen every tunnel twice. Liked most of them better the first time."

    Download: 1080p JPG of screenshot 02 (777 KB)

  • The Cinderwyrm, Warden of the Emberdeep, fights the hold at depth 25 between falls of lava.

    The Cinderwyrm, Warden of the Emberdeep, fights the hold at depth 25 between falls of lava.

    Download: 1080p JPG of screenshot 03 (673 KB)

  • Lithodore the dragon raids the hold at depth 16 while Runic Warriors fight it and the miners scatter.

    Lithodore the dragon raids the hold at depth 16 while Runic Warriors fight it and the miners scatter.

    Download: 1080p JPG of screenshot 04 (661 KB)

  • Depth 44 in the Crystal Choir: purple crystal spires around the ore vein and the rooms of the hold.

    Depth 44 in the Crystal Choir: purple crystal spires around the ore vein and the rooms of the hold.

    Download: 1080p JPG of screenshot 05 (793 KB)

  • Depth 12: a golden dwarf turns up among the miners beside the ore vein.

    Depth 12: a golden dwarf turns up among the miners beside the ore vein.

    Download: 1080p JPG of screenshot 06 (699 KB)

  • How it starts: depth 3, five miners and the first three rooms around the ore vein.

    How it starts: depth 3, five miners and the first three rooms around the ore vein.

    Download: 1080p JPG of screenshot 07 (536 KB)

  • The skill tree: three branches of nodes bought with Rune Shards.

    The skill tree: three branches of nodes bought with Rune Shards.

    Download: 1080p JPG of screenshot 08 (667 KB)

  • The Next Dig screen: three omens to choose from and the optional challenges.

    The Next Dig screen: three omens to choose from and the optional challenges.

    Download: 1080p JPG of screenshot 09 (509 KB)

  • The title screen: the Mudheim logo with Pip Mudbeard holding up a mythril nugget below it.

    The title screen: the Mudheim logo with Pip Mudbeard holding up a mythril nugget below it.

    Download: 1080p JPG of screenshot 10 (438 KB)

Contact

Press and creator inquiries: dev@campbellsoftstudios.com

Community: Discord · @MithrilAndMud on X · Devlog · FAQ