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v0.2.2: Living Veins

⛏️ v0.2.2: Living Veins & a Quicker New Dig

A new ore vein for every biome, faster Blessing buys, a cleaner New Dig screen and a round of fixes

💎 The ore vein

  • 🌋 A vein for every biome. Past Depth 20 the ore vein now changes with the biome: glowing lava cracks and ember ore in the Emberdeep, wet slate with moss, barnacles and aqua ore in the Drowned Halls, violet crystal clusters and singing-glass ore in the Crystal Choir, and black obsidian with faint green veins and pale ore in the Hollow Dark.
  • ✨ Repeat trips look richer. From Depth 60, each pass through the biomes gives the vein more ore, bigger crystals and a stronger glow.
  • 🌫️ Smooth changes. The vein fades into its new look when you reach a new biome. With “Reduce screen shake and flashes” on, the new glow stays steady. Depths 1 to 20 look the same as before, and the vein clicks and feels the same everywhere.

⛏️ Mining

  • Auto-mine is removed. Holding the mouse on the vein still mines 4 times a second with the +35% Dwarf Miner bonus.
  • Click cap. Clicking the vein by hand is capped at 10 clicks a second.
  • Saves and key settings from v0.2.1 load as before. The old auto-mine setting and its O key are simply ignored, and O is free to bind.

⚒️ New Dig screen

  • 🔢 Blessings follow x1 / x10 / Max. Use the toggle on the Blessings title, or the X key. Max buys as many levels as your Ancestral Knowledge pays for, past the old max level too, for exactly the price of buying them one at a time.
  • 📏 One Ancestral Knowledge line. For example “42 AK, +0 this dig (needs 100.0K ore)”, with the ore bar under it until the dig earns its first AK.
  • 🏷️ Cleaner buttons. Blessing buttons show the name and what it does, with the level and price in a small badge in the corner. Ascension perks use the same two-line buttons with bigger text.
  • 📜 Milestones. The screen shows the next 3 you haven’t reached. “Show all” opens the rest.
  • 🔮 First Next Dig. Your first Next Dig screen keeps the challenges folded under “Challenges (optional)” and has No Omen picked, so Begin the Dig is one click. Later New Digs show the challenges as before.
  • ⌨️ Keyboard confirm. Hold Enter or Space for 1 second to confirm a New Dig or Ascension. Letting go early cancels, same as with the mouse.
  • The Forge’s Mythics tab no longer repeats its intro line.

🌟 Ascension

  • 🌟 Ascension keeps part of your climb. When you ascend, you get back 25% of the Ancestral Knowledge you spent on Blessing levels past their max, and you start the new Ascension with it. You can buy Blessings again right away and get back to your old depth much sooner. In our long test runs, players who ascend now end up deeper than players who don’t.
  • The Ascension screen and its confirm window show how much Ancestral Knowledge you will keep.
  • Smarter Ascension hint. The goal line’s “Ascension ready” hint now compares your New Digs with your best depth since your last Ascension, so it no longer nags right after you ascend.

🔔 Clearer signals

  • 🐉 Wardens. If your Runic Warriors can’t win the fight, the arrival message and the raid banner now say so and point you to the Runic Barracks. The fight itself is unchanged.
  • 🐾 Beast Den. When an ability becomes ready, the Guild Hall badge counts it and the Guild Hall says which key uses it. Opening the Beast Den or using the abilities clears it, and an ability you leave unused doesn’t keep asking.
  • ⌨️ New key: Use ready Beast abilities (I by default, change it in Settings > Keybindings) uses every ready ability at once.
  • 🧭 Expeditions. The reward preview and the Return Log show how many minutes of your current production each resource reward is worth.
  • 🪨 Cave-ins. If you have no Runic Warriors, the Dig Deeper preview for depth 10 now says cave-ins start there and that warriors from the Runic Barracks break the walls. The “Cave-ins Ahead” note opens by itself at depth 9.

🔧 Fixes and polish

  • Instant events paid too little. Ore Rush, Blueprint Cache and the other instant resource events paid only their minimum while the Smeltmaster was converting that resource. They now pay from what your dwarves actually produce. The Worker Rally summary uses the same numbers.
  • Tutorial. It now ends by pointing at the goal line on the right, which always shows your next goal. The Foreman is introduced after your first New Dig instead.
  • Depth 5 message. It now says the goal line will tell you when a New Dig pays off.
  • Challenges button flashes once after each New Dig instead of every time you start the game.
  • Automation status no longer lists a New Dig setting that did nothing.
  • Older saves. Saves from v0.1.8 that had already made a New Dig now time their current dig from the first load, so the AK/h estimate on the goal line is no longer far too low.
  • Window position. The game remembers where you left the window and its size, and puts it back there on the next launch (only if that screen is still connected).

🌍 Localization

  • All new and changed text is translated into all 9 languages.